Callisto Protocol faces harsh cultural criticism in response to deleted tweet

Callisto Protocol It’s one of the most anticipated horror games of the year, but a now-deleted tweet from the game director describing current working conditions at Striking Distance Studio may spoil expectations about the game for some. Glenn Scofield, CEO of Striking Distance Studios and Director of the Game Callisto ProtocolHe said developers work “6-7 days a week” and work 12-15 hours during those days. The since-deleted tweet has been received as one that not only exemplifies crisis culture within Striking Distance Studios but embraces and normalizes this mission aspect of game development.

The tweet in question includes numbers one would normally see in crisis culture reports released after the game’s launch or in social posts from disgruntled developers. Schofield’s deleted tweet (Archived now) reads as follows:

“I’m just talking about the game during an event,” Schofield said. “We work 6-7 days a week, and nobody is forcing us to. Fatigue, burnout, covid but we work. Bugs, glitches, performance fixes. One last pass through the audio. 12-15 hours, that’s the gameplay. Tough. Work. Lunch, dinner work. You do that cause you love.”

Immediately after its publication, Schofield began receiving responses from people who warned him that the working conditions described were not examples of passion and dedication but rather a culture of crisis. Some called itDefinition of crunchy culture,” And the in the forums When discussing the tweet, some criticized Scofield for what they saw as a deaf view of the situation. People pointed out that the “Nobody is forcing us” part of the tweet may be true for Schofield himself but may not apply to Striking Distance developers who may feel pressured to work on this schedule.

“You’re the CEO, you’re forcing the employees,” single critical response On the tweet he said. “That’s if employees also work 6 days of 12 to 15 hours, which you kind of envisioned them to be.”

We will update this story accordingly if Schofield, Striking Distance Studios, or Callisto Protocol Publisher Krafton provides a follow-up to these recently tense cultural criticisms.

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